User Experience Design & UX Tools
Summary
- User Experience Design is a comprehensive course that helps you understand what is user experience design and the modern design concepts.One gets to learn the process of User Experience Designer research and analysis, skills to design effective and compelling digital experiences across different mobile platforms, web and internet of things.
- This course helps you to shape your career in UX Design as it teaches you to apply the principles of user centered design. Course also cover the tools required to create effective User Experience designs using Axure RP and Adobe Experience Design.
- User experience design and its importance
- Elements of user experience
- How the elements of user experience work together
- Research process
- Scope as an element of user experience
- Structure as an element of user experience
- Organizing principals for digital media
- Skeleton as an element of user experience
- Navigation design
- A/B testing processes
- How to develop content requirements
- Prioritize specs and requirements
- Create wireframes
- Visual design principals
- Best use of color and photography
- Create an effective information design
- Create a functional specification
- Aspects of Great User Experience
- UX Vs UI
- Roles in UX
- Careers option in UX
- Design Careers
- Research Careers
- Strategy Careers
- Making your Career in UX
- What is User-Centered Design
- UX Techniques
- Gather and Analyse User
- Create Personas
- Ideation techniques
- Scenarios and storyboarding
- Paper Prototype design and testing
- Plan your development cycle
- Adding Creativity to the User-Centered Design Process
- Ideation Techniques
- Scenarios and Storyboards in the User-Centered Design (UCD) Process
- Creating Scenarios
- Storyboards to Visualize Scenarios
- Data Analyzing in the User-Centered Design (UCD) Process
- Gathering User Data
- Experience Map
- Actionable Data
- Prototyping Basics
- Prototyping Processes
- Prototyping Tools and Resources
- Paper Prototyping in the User-Centered Design (UCD) Process
- Creating a Paper Prototype
- User Testing a Paper Prototype
- Planning your Multidevice Project
- Content Strategies
- Designing for Touch Devices
- Designing Multidevice Experience
- Alignment
- Proximity
- Consistency & Repetition
- Contrast
- Color
- Typography
- Visiblity
- Getting Started
- The Interface
- Layers
- Shapes
- Text
- Symbols
- Styling
- Grouping Layers
- Canvas
- Exporting
- Preferences
- Export Presets
- Sketch Mirror
- Color Management
- Designing and prototyping - workflow overview
- Working with artboards
- Combine and mask objects
- Working with external assets
- Create interactive prototypes
- Preview designs and prototypes in the preview window
- Share designs and prototypes
- Prototyping fundamentals (1 hour)
- Axure basics – the user interface (1 hour)
- Prototype construction basics (1 hour)
- Creating basic interactions (30 mins)
- Advanced interactions (1 hour)
- Widget libraries (30 mins)
- Managing prototype change(1 hour)
- UI specifications (1 hour)
- Collaboration (1 hour)