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Program Duration: 3 Days

1. Introduction to User Experience Design
  • Aspects of Great User Experience
  • UX Vs UI
  • Roles in UX
2. Careers in User Experience Design
  • Careers option in UX
  • Design Careers
  • Research Careers
  • Strategy Careers
  • Making your Career in UX
3. UX Design Techniques Overview
  • What is User-Centered Design
  • UX Techniques
  • Gather and Analyse User
  • Create Personas
  • Ideation techniques
  • Scenarios and storyboarding
  • Paper Prototype design and testing
  • Plan your development cycle
4. UX Design - Ideation Techniques
  • Adding Creativity to the User-Centered Design Process
  • Ideation Techniques
5. UX Design - Creating Scenarios and Storyboards Techniques
  • Scenarios and Storyboards in the User-Centered Design (UCD) Process
  • Creating Scenarios
  • Storyboards to Visualize Scenarios
6. UX Design - Analyzing User Data Techniques
  • Data Analyzing in the User-Centered Design (UCD) Process
  • Gathering User Data
  • Experience Map
  • Actionable data
7. Introduction to UX Prototyping
  • Prototyping Basics
  • Prototyping Processes
  • Prototyping Tools and Resources
8. UX Design Techniques Paper Prototyping
  • Paper Prototyping in the User-Centered Design (UCD) Process
  • Creating a Paper Prototype
  • User Testing a Paper Prototype
9. Introduction of UX Multidevice Design
  • Planning your Multidevice Project
  • Content Strategies
  • Designing for Touch Devices
  • Designing Multidevice Experience
10. Practical Tips and Tricks of User Experience Design
  • Alignment
  • Proximity
  • Consistency & Repetition
  • Contrast
  • Color
  • Typography
  • Visiblity

UX TOOLS

Axure RP
  • 1: Prototyping fundamentals
  • 2: Axure basics the user interface
  • 3: Prototype construction basics
  • 4: Creating basic interactions
  • 5: Advanced interactions
  • 6: Widget libraries
  • 7: Managing prototype change
  • 8: UI specifications
  • 9: Collaboration
Adobe Experience Design (XD)
  • 1. Designing and prototyping - workflow overview
  • 2. Working with artboards
  • 3. Combine and mask objects
  • 4. Working with external assets
  • 5. Create interactive prototypes
  • 6. Preview designs and prototypes in the preview window
  • 7. Share designs and prototypes