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1. INTRODUCTION TO VR
  • What is Virtual Reality
  • Modern VR experiences
  • History
2. OVERVIEW
  • Hardware
  • Software
  • Human physiology and perception
3. VISUAL PERCEPTION
  • Perception of depth
  • Perception of motion
  • Perception of colour
  • Combining sources of information
4. Introduction to Unity
  • Getting to Know the Unity Editor
    • The Project Dialog
    • The Unity Interface
    • The Project View
    • The Hierarchy View
    • The Inspector View
    • The Scene View
    • The Game View
    • Honorable Mention: The Toolbar
  • Navigating the Unity Scene View
    • The Hand Tool
    • Flythrough Mode
5. Game Objects
  • Dimensions and Coordinate Systems
    • Putting the D in 3D
    • Using Coordinate Systems
    • World Versus Local Coordinates
  • Game Objects
  • Transforms
    • Translation
    • Rotation
    • Scaling
    • Hazards of Transformations
    • Transforms and Nested Objects
6. Models, Materials, and Textures
  • The Basics of Models
    • Built-In 3D Objects
    • Importing Models
    • Models and the Asset Store
  • Textures, Shaders, and Materials
    • Textures
    • Shaders
    • Materials
    • Shaders Revisited
7. 3D Terrain
  • Terrain Generation
    • Adding Terrain to Your Project
    • Heightmap Sculpting
    • Unity Terrain Sculpting Tools
  • Terrain Textures
    • Importing Terrain Assets
    • Texturing Terrain
8. Environments
  • Generating Trees and Grass
    • Painting Trees
    • Painting Grass
    • Terrain Settings
  • Environment Effects
    • Skyboxes
    • Fog
    • Lens Flares
    • Water
  • Character Controllers
    • Adding a Character Controller
    • Fixing Your World
9. Lights and Cameras
  • Lights
    • Point Lights
    • Spotlights
    • Directional Lights
    • Creating Lights Out of Objects
    • Halos
    • Cookies
  • Cameras
    • Anatomy of a Camera
    • Multiple Cameras
    • Split Screen and Picture in Picture
  • Layers
    • Working with Layers
    • Using Layers
10. Game 1: Amazing Racer
  • Design
    • The Concept
    • The Rules
    • The Requirements
  • Creating the Game World
    • Sculpting the World
    • Adding the Environment
    • The Character Controller
  • Gamification
    • Adding Game Control Objects
    • Adding Scripts
    • Connecting the Scripts Together
  • Playtesting
11. Collision
  • Rigidbodies
  • Collision
    • Colliders
    • Physics Materials
  • Triggers
  • Raycasting
12. Prefabs
  • Prefab Basics
    • Prefab Terminology
    • Prefab Structure
  • Working with Prefabs
    • Adding a Prefab Instance to a Scene
    • Inheritance
    • Instantiating Prefabs Through Code
13. User Interfaces
  • Basic UI Principles
  • The Canvas
    • The Rect Transform
    • Anchors
    • Additional Canvas Components
  • UI Elements
    • Images
    • Text
    • Buttons
  • Canvas Render Modes
    • Screen-Space Overlay
    • Screen-Space Camera
    • World Space
14. Particle Systems
  • Particles
    • Unity Particle Systems
    • Particle System Controls
  • Particle System Modules
    • Default Module
    • Emission Module
    • Shape Module
    • Velocity over Lifetime Module
    • Limit Velocity over Lifetime Module
    • Force over Lifetime Module
    • Color over Lifetime Module
    • Color by Speed Module
    • Size over Lifetime Module
    • Size by Speed Module
    • Rotation over Lifetime Module
    • Rotation by Speed Module
    • External Forces Module
    • Collision Module
    • Sub Emitter Module
    • Texture Sheet Module
    • Renderer Module
  • The Curve Editor
15. Animations
  • Animation Basics
    • The Rig
    • The Animation
  • Animation Types
    • Creating the Animation
  • Animation Tools
    • Animation Window
    • Creating a New Animation
    • Record Mode
    • The Curves Editor
16. Animators
  • Animator Basics
    • Rigging Revisited
    • Importing a Model
  • Configuring Your Assets
    • Rig Preparation
    • Animation Preparation
  • Creating an Animator
    • The Animator View
    • The Idle Animation
    • Parameters
    • States and Blend Trees
    • Transitions
  • Scripting Animators
17. Audio
  • Audio Basics
    • Parts of Audio
    • 2D and 3D Audio
  • Audio Sources
    • Importing Audio Clips
    • Testing Audio in the Scene View
    • 3D Audio
    • 2D Audio
  • Audio Scripting
    • Starting and Stopping Audio
    • Changing Audio Clips
18. Game Coin Collection
  • Design
    • The Concept
    • The Rules
    • The Requirements
  • The Arena
    • Creating the Arena
    • Texturing
    • Finish the Arena
  • Game Entities
    • The Player
    • Coins
    • The Colored Coins
  • The Control Objects
    • The Goals
    • The Game Controller
  • Improving the Game
19. Publish and Deploy
  • Managing Scenes
    • Establishing Scene Order
    • Switching Scenes
  • Persisting Data and Objects
    • Keeping Objects
    • Saving Data
  • Unity Player Settings
    • Cross-Platform Settings
    • Per-Platform Settings
  • Building Your Game
    • Build Settings
20. VR Projects Examples
  • Ray cast and Gaze control
  • Using AI Third Person Controller
  • Working with UI
  • Working with VR Sample Assets
21. Unity Integration with VR (OCULUS RIFT)
  • Introduction to oculus rift
  • Rendering the field of view
  • The oculus sdk and rift interaction
  • Integrating oculus unity integration package